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Necromancer Rituals


We have chosen not to include any of the messaging the below rituals have in order to preserve guild secrets as best as possible. The rituals listed below teach the skill Thanatology and, depending on the ritual, other skills as well.

Due to the secretive nature of the guild, we are unable to properly thank those who contributed info. Nonetheless, we appreciate their help.

In most cases, if not all, you cannot perform more than one combat ritual upon any one creature.

Please note that all rituals require that a belt knife be worn or held.

Entry

Gained at 1st Circle.
When near the guild's entrance, typing perform entry will lead you into the guild.

Preserve

Gained at 1st Circle.
After killing a creature, type perform preserve on <creature>. As you probably expect, this delays the corpse's decay unless you search it.
Notes: This works on humanoids as well as four-legged creatures. It will not work on undead. You may skin a creature after performing this.

Harvest

Gained at 2nd Circle.
After killing a creature, type perform harvest on <creature>. This will give you material of that creature's flesh in order to make a fetish with.
Notes: This works on humanoids as well as four-legged creatures. It will not work on undead. You cannot skin a creature after performing this.

Fetish

Gained at 3rd circle. Not yet released.

Cut

Gained at 5th Circle.
Typing perform cut will create a temporary source of blood for use in some necromantic acts.
Note: This does not create an actual bleeder or wound of any level.

Consume

Gained at 15th Circle.
After killing a creature, type perform consume on <creature>. This can only be used once per creature and will prepare the creature's corpse to allow you to cast the spell Consume Flesh.

Arise

Gained at 20th Circle. Still needs info.