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Guilds Barbarian Bard Cleric Empath Moon Mage Necromancer Paladin Ranger Thief Trader Warrior Mage Races Hunting Weapons Armor Magic Maps Skills and Trades Herbs and Alchemy Miscellaneous


In Dragonrealms, every skill that a character possesses falls into a category that defines its type. The five skillsets are:
Armor, Lore, Magic, Survival, Weapons
Each guild of the ten guilds one can belong to has a certain focus with respect to which skill they learn best. Each has a 'primary' skillset, that has the highest requirements to advance in the guild, then two secondary skillsets which in most cases has a lighter requirement and finally two tertiary skillsets which have either very low or non-existent requirements in the guild.

Guild Skillset Breakdown
Guild Armor Lore Magic Survival Weapons
Barbarian Secondary Tertiary Tertiary Secondary Primary
Bard Tertiary Primary Secondary Tertiary Secondary
Cleric Tertiary Secondary Primary Tertiary Secondary
Empath Tertiary Primary Secondary Secondary Tertiary
Moon Mage Tertiary Secondary Primary Secondary Tertiary
Necromancer Tertiary Secondary Secondary Primary Tertiary
Paladin Primary Secondary Tertiary Tertiary Secondary
Ranger Secondary Tertiary Tertiary Primary Secondary
Thief Tertiary Secondary Tertiary Primary Secondary
Trader Secondary Primary Tertiary Secondary Tertiary
Warrior Mage Tertiary Secondary Primary Tertiary Secondary

The Skills Themselves

  • Shield Usage
  • Light Armor
  • Chain Armor
  • Plate Armor
  • Brigandine
  • Defending
  • Parry Ability
  • Large Edged
  • Small Blunt
  • Twohanded Blunt
  • Bow
  • Staves
  • Small Edged
  • Twohanded Edged
  • Large Blunt
  • Slings
  • Crossbow
  • Polearms
  • Heavy Thrown
  • Offhand Weapon
  • Missile Mastery
  • Light Thrown
  • Brawling
  • Melee Mastery
  • Forging
  • Outfitting
  • Mechanical Lore
  • Engineering
  • Alchemy
  • Scholarship
  • Performance
  • Appraisal
  • Tactics
  • Evasion
  • Perception
  • Locksmithing
  • First Aid
  • Skinning
  • Athletics
  • Stealth
  • Thievery
  • Outdoorsmanship
  • Scouting
  • Primary Magic
  • Arcana
  • Augmenetation
  • Attunement
  • Targeted Magic
  • Debilitation
  • Utility
  • Sorcery
  • Warding