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Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 1
Min Prep: 1
Max Prep: 100
Difficulty: Introductory
Prereqs: --
Description: +Athletics skill
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Utility
Slots: 1
Min Prep: 15
Max Prep: 100
Difficulty: Intermediate
Prereqs: Earth Meld
Description: Pulsing self-invisibility.
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation, Utility
Slots: 1
Min Prep: 5
Max Prep: 100
Difficulty: Basic
Prereqs: Athleticism
Description: +Stealth skill, auto-hide effect
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Warding
Slots: 1
Min Prep: 5
Max Prep: 100
Difficulty: Basic
Prereqs: Athleticism
Description: ablative magic barrier
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Warding
Slots: 1
Min Prep: 15
Max Prep: 100
Difficulty: Intermediate
Prereqs: Essence of Yew
Description: pulsing calm effect on some animals
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 2
Min Prep: 5
Max Prep: 100
Difficulty: Basic
Prereqs: Athleticism
Description: +Locksmithing skill, +Skinning skill
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Ritual
Skills: Utility
Slots: 2
Min Prep: 300
Max Prep: 800
Difficulty: Advanced
Prereqs: Circle 40, and Blend or Forestwalker's Boon
Description: Maintain your ranger bonus while in non-wilderness areas
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 2
Min Prep: 15
Max Prep: 100
Difficulty: Intermediate
Prereqs: Hands of Lirisa
Description: +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time.
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation, Utility
Slots: 2
Min Prep: 15
Max Prep: 100
Difficulty: Intermediate
Prereqs: Earth Meld
Description: +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance
Spellbook: Wilderness Survival
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 3
Min Prep: 30
Max Prep: 100
Difficulty: Advanced
Prereqs: Circle 70 and Skein of Shadows or Oath of the Firstborn
Description: Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.
Spellbook: Nature Manipulation
Target Type: Special
Spell Type: Cyclic
Skills: Utility
Slots: 2
Min Prep: 5
Max Prep: 25
Difficulty: Advanced
Prereqs: Circle 30, Deadfall
Description: Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead.
Spellbook: Nature Manipulation
Target Type: Self
Spell Type: Ritual
Skills: Warding
Slots: 3
Min Prep: 300
Max Prep: 800
Difficulty: Advanced
Prereqs: Devitalize or Awaken Forest
Description: Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster.
Spellbook: Nature Manipulation
Target Type: Single
Spell Type: Targeted
Skills: Targeted Magic
Slots: 1
Min Prep: 2
Max Prep: 50
Difficulty: Basic
Prereqs: Eagle's Cry
Description: Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts.
Spellbook: Nature Manipulation
Target Type: Area
Spell Type: Targeted
Skills: Utility
Slots: 0
Min Prep: 1
Max Prep: 100
Difficulty: Introductory
Prereqs: --
Description: decays items on ground (does not boost life mana)
Spellbook: Nature Manipulation
Target Type: Single
Spell Type: Targeted
Skills: Debilitation
Slots: 3
Min Prep: 10
Max Prep: 33
Difficulty: Advanced
Prereqs: Awaken Forest or Devolve
Description: -Defensive Factor, -Melee accuracy, -Ranged accuracy
Spellbook: Nature Manipulation
Target Type: Single
Spell Type: Targeted
Skills: Debilitation
Slots: 2
Min Prep: 1
Max Prep: 33
Difficulty: Basic
Prereqs: Eagle's Cry
Description: Stuns or knocks out target
Spellbook: Nature Manipulation
Target Type: Single
Spell Type: Targeted
Skills: Targeted Magic
Slots: 2
Min Prep: 10
Max Prep: 66
Difficulty: Intermediate
Prereqs: Stampede or Carrion Call
Description: Impact damage, Cold damage, Fatigue damage, Single strike.
Spellbook: Nature Manipulation
Target Type: Single
Spell Type: Targeted
Skills: Debilitation
Slots: 2
Min Prep: 5
Max Prep: 33
Difficulty: Intermediate
Prereqs: Harawep's Bonds or Deadfall
Description: -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only
Spellbook: Nature Manipulation
Target Type: Single
Spell Type: Targeted
Skills: Targeted Magic
Slots: 1
Min Prep: 1
Max Prep: 50
Difficulty: Introductory
Prereqs: None
Description: Puncture damage, Cold damage
Spellbook: Nature Manipulation
Target Type: Single
Spell Type: Targeted
Skills: Debilitation
Slots: 2
Min Prep: 3
Max Prep: 66
Difficulty: Basic
Prereqs: Eagle's Cry
Description: webs target (re-triggers on escape)
Spellbook: Nature Manipulation
Target Type: Special
Spell Type: Cyclic
Skills: Augmentation
Slots: 2
Min Prep: 15
Max Prep: 100
Difficulty: Intermediate
Prereqs: Awaken Forest, Swarm
Description: +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell
Spellbook: Nature Manipulation
Target Type: Single
Spell Type: Targeted
Skills: Targeted Magic
Slots: 1
Min Prep: 2
Max Prep: 50
Difficulty: Basic
Prereqs: Eagle's Cry
Description: Impact damage, Fire damage, multi-strike damage
Spellbook: Nature Manipulation
Target Type: Area
Spell Type: Targeted
Skills: Debilitation
Slots: 2
Min Prep: 10
Max Prep: 66
Difficulty: Intermediate
Prereqs: Harawep's Bonds or Carrion Call
Description: -Perception skill, -Stealth skill, reveals hidden target
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Cyclic
Skills: Augmentation, Utility
Slots: 3
Min Prep: 5
Max Prep: 25
Difficulty: Advanced
Prereqs: Grizzly Claws
Description: +Stamina (stat), +Strength (stat), pulsing status protection against hard crowd control (see notes)
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Cyclic
Skills: Augmentation
Slots: 2
Min Prep: 5
Max Prep: 25
Difficulty: Advanced
Prereqs: Claws of the Cougar
Description: +Agility (stat), +Balance, Balance heal, auto-stand
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 2
Min Prep: 15
Max Prep: 100
Difficulty: Intermediate
Prereqs: Senses of the Tiger
Description: +Brawling skill, reduces RT for melee attacks, grants functional brawling claws
Spellbook: Animal Abilities
Target Type: Special
Spell Type: Metamagic
Skills: Utility
Slots: 2
Min Prep: 0
Max Prep: 0
Difficulty: --
Prereqs: Claws of the Cougar or Syamelyo Kuniyo, and a miniquest
Description: Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Noncyclic
Skills: Warding
Slots: 1
Min Prep: 5
Max Prep: 100
Difficulty: Basic
Prereqs: Two of Wolf Scent, Instinct, or Senses of the Tiger
Description: Standard percentage damage barrier against all types
Spellbook: Animal Abilities
Target Type: Area
Spell Type: Targeted
Skills: Debilitation
Slots: 2
Min Prep: 10
Max Prep: 66
Difficulty: Intermediate
Prereqs: Circle 20, Instinct
Description: knock-back/knock-down
Spellbook: Animal Abilities
Target Type: Special
Spell Type: Noncyclic
Skills: Augmentation
Slots: 2
Min Prep: 5
Max Prep: 100
Difficulty: Basic
Prereqs: --
Description:
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Noncyclic
Skills: Warding
Slots: 2
Min Prep: 15
Max Prep: 100
Difficulty: Intermediate
Prereqs: Embed the Cycle
Description: The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 1
Min Prep: 1
Max Prep: 100
Difficulty: Introductory
Prereqs: --
Description: +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 2
Min Prep: 5
Max Prep: 100
Difficulty: Basic
Prereqs: See the Wind
Description: +Perception skill, +Reflex (stat)
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 2
Min Prep: 15
Max Prep: 100
Difficulty: Intermediate
Prereqs: Wolf Scent
Description: +Tactics skill, +Wisdom (stat)
Spellbook: Animal Abilities
Target Type: Self
Spell Type: Noncyclic
Skills: Augmentation
Slots: 2
Min Prep: 5
Max Prep: 100
Difficulty: Basic
Prereqs: See the Wind
Description: +Outdoorsmanship skill, +Instinct skill