Skillsets
In Dragonrealms, every skill that a character possesses falls into a category
that defines its type. The five skillsets are:
Armor, Lore, Magic, Survival and Weapons
Each guild of the ten guilds one can belong to has a certain focus with
respect to which skill they learn best. Each has a 'primary' skillset, that
has the highest requirements to advance in the guild, then two secondary
skillsets which in most cases has a lighter requirement and finally two
tertiary skillsets which have either very low or non-existent requirements
in the guild.
Furthermore, while the requirements are a very noticeable way of deciding
which skillsets a guild is focused on, skillset priority is defined by
how easily a character can learn each skill. A character who is survival
primary has an easier time gaining experience in survival skills than one
who is a survival tertiary. Secondary skills fall between primary and
tertiary in that they're still pretty easy to learn, but move with sufficient
slowness that two are allowed per guild, giving each guild a pretty wide
variety of skills they can learn with some ease. This is not to say that
tertiary skills cannot be brough to very high levels or that they're in
anyway shut out, but it will take considerably more time (and perhaps effort)
to get them to high levels.
Guild Skillset Breakdown
| Guild |
Armor |
Lore |
Magic |
Survival |
Weapons |
| Barbarian |
Secondary |
Tertiary |
Tertiary |
Secondary |
Primary |
| Bard |
Tertiary |
Primary |
Secondary |
Tertiary |
Secondary |
| Cleric |
Tertiary |
Secondary |
Primary |
Tertiary |
Secondary |
| Empath |
Tertiary |
Primary |
Secondary |
Secondary |
Tertiary |
| Moon Mage |
Tertiary |
Secondary |
Primary |
Secondary |
Tertiary |
| Paladin |
Primary |
Secondary |
Tertiary |
Tertiary |
Secondary |
| Ranger |
Secondary |
Tertiary |
Tertiary |
Primary |
Secondary |
| Thief |
Tertiary |
Secondary |
Tertiary |
Primary |
Secondary |
| Trader |
Secondary |
Primary |
Tertiary |
Secondary |
Tertiary |
| Warrior Mage |
Tertiary |
Secondary |
Primary |
Tertiary |
Secondary |
The Skills Themselves
Armor
- Shield Usage
- Leather Armor
- Light Chain
- Heavy Chain
- Light Plate
- Heavy Plate
|
Weapons
- Parry Ability
- Multi Opponent
- Light Edged
- Medium Edged
- Heavy Edged
- Twohanded Edged
|
- Light Blunt
- Medium Blunt
- Large Blunt
- Twohanded Blunt
- Short Staff
- Quarter Staff
|
- Slings
- Short Bow
- Long Bow
- Composite Bow
- Light Crossbow
- Heavy Crossbow
|
- Pikes
- Light Thrown
- Heavy Thrown
- Brawling
- Halberds
- Staff Sling
|
Lore
- Scholarship
- Mechanical Lore
- Musical Theory*
- Appraisal
- Animal Lore
|
- Percussions
- Strings
- Winds
- Vocals
- Empathy*
|
- Teaching
- Trading*
- Astrology*
|
Survival
- Evasion
- Climbing
- Perception
- Scouting*
- Hiding
|
- Lockpicking
- Disarm Traps
- Stalking
- Stealing
- First Aid
|
- Foraging
- Escaping
- Backstab*
- Skinning
- Swimming
|
Magic
- Primary Magic
- Harness Ability
- Power Perceive
- Magical Devices
- Targeted Magic
|
Please note: the asterk (*) denotes
guild-specific skills.