Note: At present, only the first four Pathways (Damage, Quickness,
Ease, and Power) are live. It appears these first four may be
gotten at the rate of one per every four circles, but it is unclear
if, after the fifth quest, the abilities will continue at that rate.)
There are currently four more Pathways planned, but Chakram has said that
more will follow.
Gauthus scratches idly at his jawline for a moment and levels a stern gaze at
you. "It is time for you to begin learning about one of the true powers of
the Warrior Mage Guild. We are Manipulators of the Elements, and through force
of will we can bend them to our needs. One way we do this is through
pathways of aether. We forcibly manipulate aether into targeting matrices in order
to enhance our targeted magics." Gauthus smiles and continues, "This gives a
lot more functionality in how we control our spells, and I'm sure it will prove
very useful when its time for you to learn about it."
Typing in pathway should get you the following messaging:
PATHWAY Verb Syntax: PATHWAY [option]
Options:
LIST - Lists out which Aethereal Pathway abilities you know
HELP - Gives you this help message
STOP - Ends whichever Pathway ability you may be using.
SENSE - Lets you sense your Manipulative Resolve status.
CHECK - Let's you see which Pathway ability you have active.
FOCUS [option] - Activates a specific pathway ability
Options: DAMAGE, QUICK, EASE, POWER, ACCURACY, SECRECY, PRECISE, DEFEND
Notes: If you have not completed any of the Pathway quests, typing in
"pathway" will result in the following messaging: "You lack the knowledge needed to
focus on the aethereal pathways."
(For example, you would type "pathway focus damage" to activate the first
pathway.)
For information regarding Manipulative Resolve, please click
here.
"Now on to the first ability. The first of these abilities which we're
looking at is called 'Pathway Focus Damage'. This one is fairly straightforward. It
provides a damage boost to TM spells if they hit the target. The reasoning
behind Pathway Focus Damage (PF Damage) being the first ability of AP is that
we'd like to help the younger folk in learning TM. A boost to TM damage should
help add some experience to the TM pool and hopefully make it a bit easier to
learn the skill. The best part is wreaking more havoc upon your enemies by
adding some extra oompf to you spells."
-- GM Chakram (Taken from the folder on Warrior Mage Ability - Aethereal
Pathway)
Quest Notes: Begin at the guild in Crossing.
Gauthus regards you appraisingly and says, "I see you are worthy to begin
learning of the Pathways. The first pathway I shall show you is the Pathway of
Damage. By manipulating this pathway into your targeting matrices, it will
allow you to increase the damage capacity of your targeted spells." The
GuildMaster gazes thoughtfully at you then explains, "But before I just hand this
potent tool to you, you must do something for me. Defeat a cougar. You must
accomplish this task in four anlaen (2 real world hours). Bring the cougar pelt
from the beast back to me by that time, and I shall teach you what I know.
Guildmaster Gauthus grins widely at you and exclaims, "Congratulations
Baelth! In return for completing the task I gave you, I shall teach you more about
the Aethereal Pathways."
"Today we highlight the second of the Aethereal Pathway abilities! Pathway
Focus Quick! This handy little ability lets the mage speed up the targetting
process, letting a mage reach the state of fully targetted in less time than it
would normally take. It should arrive somewhere around 8th circle where it will
greatly aid mages of that age (where targeting time is longest). At any age,
a mage can utilize reduced targeting time so is also something useful
throughout a mage's career."
-- GM Chakram
Quest Notes: Begin at the guild in in Riverhaven.
Gauthus gazes at you, studying intently. You find yourself squirming a
little at his scrutiny. The GuildMaster lets out a chuckle and says, "I see you
are a fast learner. Indeed, you are now ready to learn of your next pathway,
the Pathway of Quickness. This pathway is an interesting one. By infusing this
pathway into your spell patterns, it allows you to more efficiently
manipulate those patterns. The overall effect of this is that it will take you less
time to fully target your spell." Gauthus seems to smirk to himself before
saying, "Ahh, but as you may have guessed, I do have a task you must complete for
me before I teach this knowledge to you. Defeat a boobrie. You must
accomplish this task in four anlaen (2 real world hours). Bring the boobrie feather
from the beast back to me by that time, and I shall teach you what I know.
The third in our series of Aethereal Pathway abilities is Pathway
Focus Ease! PF Ease is gained at 12th circle and decreases the
difficulty of casting TM spells so that the mage is able to put more
mana than they are usually able to harness into the spell matrix. This
nifty ability is the third as it will let the younger mages put a bit
more power behind their spells than they normally would, and at this
point in their career a mage should be able to sense more mana than
when they begin, increasing the usefulness of this ability. Thus
younger mages get more use out of it than they would at lower circles
and are able to make use of it while they are still young. It will
also help the older mages to get those more difficult spells off more
easily.
-- GM Chakram
Quest Notes: Begin at either of the guild in Riverhaven or Crossing.
Gauthus scrutinizes you and lets out a grunt before saying, "Well, I
don't think there's a single GuildMaster who likes teaching what I am
to show you. However, because it does have a certain degree of
utility, I will do as Lathaelor bids and tell you about it."
Gauthus sighs and continues, "The Pathway of Ease makes it easier
for you to cast your targeted spells. By infusing this pathway
directly into your spell pattern, it allows mana to flow through it
with less resistance."
Gauthus glares and exclaims, "But I better not catch you using this
ability to slack off on your studies! Cause Lathaelor be damned, I'll
not be happy should that happen."
Gauthus calms down a bit and says, "There, now that I have gotten
that out of my system, before I teach you this knowledge you must
defeat a rock troll. You must accomplish this task in four anlaen
(2 real world hours). Bring the grey troll skin from the beast back
to me by that time, and I shall teach you what I know.
"Next in our series of Aethereal Pathway abilities is Pathway Focus Power! PF
Power allows one to overcome the Magical Resistance of an opponent with a bit
more ease than one normally would. It helps give a bit of an offensive boost
to the Targetted spell as well. This comes at about 16th circle. It will help
younger and older mages alike to better cast their targetted spells on those
targets which give resistance problems."
-- GM Chakram
Quest Notes: Begin at either of the guild in Riverhaven or Crossing.
Gauthus' expression brightens considerably. He sounds very excited as
he tells you, "I see you have progressed in your sojourn to learn of
the Aethereal Pathways. What I am about to explain to you has to be
one of my favorite utilizations of the pathways."
Gauthus leans forward as he explains, "The Pathway of Power is what we
use to help us penetrate an opponents innate resistance to our magic."
The GuildMaster grins and says, "Yes, you heard correctly. A useful
tool, no?"
Gauthus leans in closely and whispers to you, "Its extraordinary fun
using this to toy with Agonar, but you didn't hear that from me."
Gauthus winks at you, then regains his composure and says, "Before I
teach you how to use this pathway, you must first defeat a lesser
sluagh. You must accomplish this task in four anlaen (2 real world
hours). Bring the sluagh hide from the beast back to me by that time,
and I shall teach you what I know.
"The fifth in the series of abilities comes at 20th circle, called Pathway
Focus Accuracy. PF Accuracy, as the name implies, increases the accuracy of your
spells as if you had more skill in Targetted Magic than you really have.
This, in effect, increases the power of the spell and the likeliness that you'll
actually hit something (nifty, huh?). This comes fifth as it basically
incorporates some of the earlier PF abilities (though not as powerful as say Damage
alone) and lets a mage grow into it as he or she gains skill."
-- GM Chakram
"The sixth ability is called Pathway Focus Secrecy. PF Secrecy will increase
a mage's ability to remain concealed while they target a spell (yay for
stealth!). It will happen some time after PF Accuracy. This comes sixth as hopefully
a mage by this time will be a bit more skilled in the arts of hiding (let's
face it, it's not the easiest thing to train for us), thus allowing mages to be
able to use this."
-- GM Chakram
"Next up! Our seventh ability in the Aethereal Pathway series is called
Pathway Focus Precise! PF Precise allows a mage to reduce the penalty that is
normally associated with finely targetting a creature, such as targetting an arm or
a leg specifically. This ability is seventh, coming some time after PF
Secrecy, and hopefully at this point a mage will be able to make use of precision
targetting and thus making this ability useful to some of the older mages."
-- GM Chakram
"The eighth ability, is called Pathway Focus Defend. PF Defend, happening
after PF Precise, allows a mage to manipulate aether, making it harder for
targetted spells to hit them. This nifty ability comes eighth as by now the mage is
pretty experienced. This ability allows these more experienced mages to defend
themselves from incoming targetted magic attacks."
-- GM Chakram
--
Gathered by Baelth Visto and Sinah Perenor


