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Ranger Spells


Sphere of Protection (SOP): Slightly increases the defensive ability of the person it protects. Prerequisites: 5th circle.
Forestwalker's Boon (BOON): Many a ranger has ventured beyond the bounds of civilization only to find themselves facing wild beasts defending their territory or hunting for food. The Forestwalker's Boon spell masks a ranger's natural scent with a pheromone that attempts to calm all but the most aggressive or cunning wild animals. Requirements: Sphere of Protection.

Wolf Scent (WS): Enhances one's sense of smell, improving the ability to find plants and herbs when foraging.
Prerequisites: See The Wind.
See the Wind (STW): The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with a bow. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable.
Spider Climb (SPC): The Spider Climb is the first in a series of spells that take on the aspects of insects. In particular, this one will enhance your ability to climb for a while.
Prerequisites: See the Wind.
Cheetah Swiftness (CS): The Cheetah Swiftness spell boosts your reflexes and agility while you hold mana for it. The more mana you hold, the more effective it is.
Prerequisites: Senses of the Tiger.
(NOTE: Held-mana spell.)
Bear Strength (BES): This spell will enable you to reach into the heart of the wilds and call forth the mighty spirit of the bear to bolster your own body's strength. With greater skill, you will find the bear's stamina will become your own as well. You must be infused with life energy for the spirit to enter and stay with you.
Prerequisites: Grizzly Claw.
(NOTE: Held-mana spell.)
Senses of the Tiger (sott): Senses of the Tiger invokes the essence of its namesake, calling upon that great cat's ferally efficient hunting tactics. When under the effects of this spell, you will have improved reactions and a better ability to stalk... the very qualities of an untamed tiger.
Prerequisites: See The Wind.
Caiman Swim (cais): Increases swimming ability and also allows one to breath underwater.
Prerequisites: See The Wind.
Wisdom of the Pack (wotp): The Wisdom of the Pack spell shares the gained knowledge of wolf packs throughout the realms, passing on basic knowledge of governing oneself better. At higher levels of magic skill the spell offers an insight into traps and animalkind.
Prerequisites: Wolf Scent, 14th circle.

Hands of Lirisa (HOL): The Hands of Lirisa spell is named after the famous Ranger of Lanival's time, devout follower of Kuniyo. She was a great tracker and tireless hunter, and like most Rangers, very adept at surviving the wilds. As such, this spell enhances the caster's ability to skin creatures for a while. Some claim they hear Lirisa's voice when they cast this, urging them on to greater deeds.
Prerequisites: None.
Earth Meld (EM): This particular pattern of life energy will forge a connection to your surroundings, thereby revealing places of concealment you may otherwise miss. It is important to note that the more energy you make available to the pattern, the more powerful it will become. It is at it's strongest when first cast, it's effects lessening over time.

Blend: Lets you blend into surrounding wilderness so well you'll be invisible. But if you move a muscle, you'll betray your location.
Prerequisites: Earth Meld.
Grizzly Claw: The Grizzly Claw spell will magically enhance your empty palm, giving it the strength and accuracy of a mighty bear! When you cast this, the energy of the sharp claw can not be held back so it will strike out immediately, but the force will be greater than what you can normally deliver.
Prerequisites: See the Wind.

Compost: Speeds up the decay of items on the ground, using them to enhance plant growth. The Life mana in the surrounding area will be increased somewhat for a short time as a result.
Prerequisites: 5th circle.
Swarm: Summons a swarm of stinging or biting insects to distract and attack the target. However, there is a danger that the insects will turn away from their victim and take an interest in someone or something else in the area.
Prerequisites: Spider Climb, 10th circle.
(NOTE: Hornets may attack others when their target is dead. Sphere/Zone of Protection guards against this.)
Plague of Scavengers (PLS): Infests a fleshy undead beast with a horde of ravenous worms and beetles, eating it away from the inside. It has little real effect on living beings and no effect at all on ghostly undead, but it helps us well enough in ridding nature of the putrid abominations of the undead!
Prerequisites: Compost, Swarm.
Harawep's Bonds (HB): Summons hundreds of spiders which swarm over the hapless victim, trapping it in a sticky web. They might even be poisoned by the bite of one or more of the spiders.
Prerequisites: Swarm.
Branch Break (BB): The Branch Break spell is an extension of the flow of Nature. In time, even the mightiest of oaks falls, and the tallest of mountains crumbles. Much as Compost hurries decay in an area, Branch Break weakens trees and overhanging rocks, causing them to fall on your foes. Be warned that it is much easier to use this spell on trees, as rocks remain sturdier against the inevitable march of Nature's passing. Using this in caverns and the like may also result in the rocks falling upon you if you lack skill!
Prerequisites: Compost.
Awaken Forest (AF): The forces of nature are intimidating, neutral, and powerful. If roused by one with the proper knowledge, they will manifest themselves as a physical entity and rise up to battle anyone and anything nearby.
Prerequisites: Branch Break, 30th circle.

Protection
Spell Minimum Prep Mana Cap Targeted? Scroll Only? Held Mana?
Sphere of Protection 5 No No No
Forestwalker's Boon No No No

Animal Abilities
Spell Minimum Prep Mana Cap Targeted? Scroll Only? Held Mana?
Wolf Scent 5 No No No
See The Wind 5 No No No
Spider Climb 8 No No No
Cheetah Swiftness - No No Yes
Bear Strength - No No Yes
Senses of the Tiger 5 No No No
Caiman Swim 8 No No No
Wisdom of the Pack No No No

Wilderness Survival
Spell Minimum Prep Mana Cap Targeted? Scroll Only? Held Mana?
Hands of Lirisa 3 No No No
Earth Meld 8 No No No
Blend 12 12 No No No
Grizzly Claw No No No

Nature Manipulation
Spell Minimum Prep Mana Cap Targeted? Scroll Only? Held Mana?
Compost 10 No No No
Swarm 8 No No No
Plague of Scavengers No No No
Harawep's Bonds 8 No No No
Branch Break 6 No No No
Awaken Forest 10 No No No