Edgee's Razor
Introductory notes:
I have compiled this in response to requests by participants and outsiders
to post the entire story line with solutions.
The following is a log of the puzzles and solutions for both days of the
Razor's Edgee II: The Edgee Strikes Back. I will preface it by saying that
it was created the day after in a reenactment. Certain grammatical errors
caused by notepad not recognizing some characters copied and pasted from
Word that made some odd sentences within the actual seen dialogue at the
time of the script were edited to make it look as it should have had I had
more time to test and debug it. In particular, issues that the first group
ran through but were modified by the time the following groups hit the
target will make this log differ slightly and be smoother than they
actually saw. It was also recorded with ideal interaction from the
hypothetical quester, Edgee. None of the characters had specific triggers
because I knew groups would not respond perfectly and thus all of the
characters were run manually to allow interaction. (Thank you for the
patience to those who had to pause for a few minutes so that I could get
around to them. There were instances when unforeseen circumstances caused
me to toggle accounts or hectically shift from one personality to another.)
You will read towards the end that the ending was altered quite a bit due
to the way things were going. It's all explained.
Day 1
Edgee says, "There is a saying: knowledge is power. And another that
affirms: knowledge will set you free. What more could a Barbarian want?
(Except maybe a gorgeous mate on his arm but I have that covered)."
>
Edgee says, "You have come to me with offerings of your time, your minds,
and your lives on the promise of wealth and reward. Only now is your
purpose revealed. Your task is simple seek out those with the knowledge I
desire. Learn from them the secrets that will grant me the power so prized
in my heart and the freedom my spirit longs for. That, my friends, is why
I have seen fit to begin your adventures here in a place of study."
>
Edgee says, "Like all things valuable, what you will set out to search for
cannot be attained easily and at whim or without sacrifice. Possession of
information without the wisdom to understand it leads to horrible dangers.
As such, the chosen few you are charged to find will not relinquish words
easily. Though I know not who they are (if I did, I would not need you
all), I suspect that you will find yourselves challenged with tests of wit
and trials to prove your worth."
>
Edgee says, "Should you succeed, your efforts will not go unappreciated.
To the winners I offer choice bounty and the opportunity to take away with
you a vessel to grant you equal freedom to roam the seas at your pleasure.
The 2 bands of brethren to follow will also reap rewards in return for all
they have undergone. As a bonus, for the truly daring, the road to
enlightenment is filled with opportunities to amass even more fortune.
However there are rules. Only the first team to complete them will receive
what they offer and they will have windows not opened forever. To try them
you risk the loss of time. The choice is yours. Believe in this. The
wealth you have a chance to obtain is not trivial. Some might consider
them prizes in their own right. With regards to the other rules, you know
them and I will not waste precious moments repeating them."
>
Edgee says, "As I start you on the path, I will leave you with these few
words"
>
Edgee says, "Take nothing for granted. Do not assume that only wise old
men carry the pieces of knowledge you seek. It is true that you may
encounter such, but you would be surprised at the proverbial pearls known
by paupers, cutthroats, humble townsfolk and simple travelers. Listen to
them all. They may help you more than you realize."
>
Edgee says, "As a matter of fact, I did receive a rumor that you should
search out the latter in the first step of your journey. Located somewhere
within the boundaries youve been given, a wayfarer with a fondness for
islands wrought with jungles and sand waits patiently for his ride.
Perhaps he can offer more insight than I."
>
Edgee exclaims, "Take care of yourselves. Im sure Ill see you again along
the way. With that its time to run The Razors Edgee!"
Solution: Jolei standing at the Acenamacra docks by the boat to M'riss.
Jolei asks, "Well hello there! What can I do for you?"
>
Jolei smiles cheerfully at you.
>
Jolei says, "That nutcase Elothean sent you? Figures. He always was a
lazy sort. Devastatingly handsome, but lazy."
>
Jolei says, "Tell you what. I do so love the seas and all the wonderful
places they lead. Unfortunately, my last voyage to the mainland was
interrupted and I had a horrible layover that forced me to island hop into
an overcrowded dock. I was so exhausted by the ordeal that I took up
lodging at the first available establishment I saw. Wouldnt you know it? I
overslept and had to run all the way down here to catch a ride back to
Mriss. In my haste I completely forgot some items in the room. If youre
swift of mind and foot, fetch me my lost luggage. You scratch my back, Ill
scratch yours."
>
Jolei winks.
>
Jolei says, "By the way, I dont mind if you scatter yourselves along the
way, but when you return to me, I insist that you all be here to receive my
advice."
Solution: A porter named Peppe standing at the Saltfisher Inn in Haven
(He had no scripted dialogue of his own. Just me futzing around)
Back to Jolei at the docks
Jolei excitedly exclaims, "Marvelous! You found it!"
>
Jolei hesitantly asks, "Err... you didn't happen to see my blankie did
you?"
>
Jolei ponders.
>
Jolei says, "Nah, nevermind. A promise is a promise."
>
Jolei says, "I suppose I could nudge you along the road as well. You did
well in taking the first step down a long journey, so you deserve it. I've
been to many places and had the pleasure of meeting many people. Perhaps
thats why I seem more educated than I really am. Who'd a thunk I only had
one semester at the Academy? One particular fellow seemed exceptionally
intriguing. A religious sort garbed in monks robes. He had a peculiar way
of speaking. Not sure where he was from, but he talked to himself the
entire boat ride. Kept mumbling something about finally getting back home
to his quarters and a quiet spot to contemplate the meaning of piety."
>
Jolei says, "If its knowledge that Barbs looking for, this man had an air
about him. I'd consider seeking him out. And tell him I sent you."
Solution: Olun sitting at the contemplation room near the top of the
Crossing temple
(Olun sits with a deeply contemplative expression, eyes closed and brow
furrowed.)
>
Olun ponders the meaning of piety.
>
(Olun notices your presence and tilts his head curiously.)
>
Olun softly asks, "Disturb my thoughts for what reason, do you?"
>
You say, "Jolei sent us."
>
Olun softly says, "Told you to find me, did he? Amusing, he was. On and
on about his travels. Help you, I will. If proven your worth, do you.
Two things do for me, you must. To your will, handle them. But for your
quest to continue, before me all of you stand, I require."
>
Olun softly says, "A devoted man of the spiritual realm, I am. Many duties
have I, to myself and to others. Sad it may be, but not all who pass from
this world of flesh find peace. For some, ages of damnation, do they find.
Brave the way through mazes of wood and stone, must you, to find a lost
soul in the midst of darkness. Offer, to him, a guiding light to find
peace in the life beyond. But warn you, I will. Lined with danger, the
path is. Not all who lose breath from this world let go, do they. Try to
stop you, they will. Quite powerful, are they. To you, proof he will
offer, of your kindness."
Olun says, "Kind, but further from you, need I."
>
Olun softly says, "Seek peace in contemplation, my brother does. Much time
has passed, since seen him I have. In a place of night and day, is he.
Lost in thought in a place of goodness, is he, while evil looms but steps
away. To him, bring this for his faith to strengthen."
>
Olun gets a sirese flower from inside his canvas sack.
>
Olun offers you a sirese flower. Enter ACCEPT to accept the offer or
DECLINE to decline it. The offer will expire in 30 seconds.
You accept Olun's offer and are now holding a sirese flower.
>
Olun softly says, "The lands, you may search, as you wish. But all of your
presences, I require before furthering guiding, do I."
>
Olun softly says, "One more thing tell you, I will. A pension for love,
the barb you serve has. To his ears, have come, a cry of love in danger.
If his task, you choose, rewarding it will be."
>
Olun softly says, "Go. But always weary, must you be. Beware the dark
si... apologize, do I. Wrong set of adventurers, are you."
>
(Olun settls back to his silent thoughts.)
>
2 Part Solution
1. The corpse of Jinny dead at the hidden recess at the Abbey
(ghostly voice of Jinny since I no longer have access to make the log. You
had to bring her some sort of light.)
"Oh thank you for your kindness! I think I can finally see the way! Go
back to that wise Olun and tell him you've won my approval. Tell him this:
If you're killed, you've lost a very important part of your life."
2. Ulun sitting in the meditation room of the Temple of Light
(Ulun awakens from a deep prayer at the sound of your entrance and peers up
in acknowledgment.)
>
Ulun tiredly says, "I only do weddings on the third day of every other
month in years divisible by 18."
You offer your sirese flower to Ulun, who has 30 seconds to accept the
offer. Type CANCEL to prematurely cancel the offer.
>
Ulun has accepted your offer and is now holding a sirese flower.
>
Ulun quietly says, "Ahhh. I see you have met my brother. I offer my
thanks for bringing me word. But before I can send you back, you must do
me this favor: this town has seen such tragedy in the years past. I have
sat in this place in mourning since and sworn myself to this temple. Yet I
have always longed to see the remembrance of the voice of Shard. Perhaps
you can visit for me and there find the means to express in silence that
which I feel."
>
(Ulun resumes his incantations without any further apparent consciousness
of your presence.)
>
Solution to Ulun sub-loop: Kukalakai's Grove at the Great Tower
(Here's just a place holder with no dialogue who is silent but offers them
a votive candle.)
Ulun smiles up at you in recognition.
>
Ulun quietly asks, "I see you have returned. Were you able to find that
which I pray for?"
You offer your votive candle to Ulun, who has 30 seconds to accept the
offer. Type CANCEL to prematurely cancel the offer.
>
Ulun has accepted your offer and is now holding a votive candle.
>
Ulun says, "How wonderful. Let my brother know you have seen me and won my
approval. Tell him this: Before giving a piece of your mind, be sure you
have enough to spare."
Back to Olun at the Crossing Temple
(Olun perks up, his ears pulling back ever so slightly.)
>
Olun softly says, "Impressed, I am at your sharpness. But only begun, your
journey has. Harder into the depths of your spirit, you will travel. A
man you, you must seek. Knows much, does he. To his words, you must
listen. Many troubles, has he undergone. In them, your future he has
seen, both here and what is to come."
>
Olun nods.
>
Olun softly says, "Warn you, he will, of danger ahead. Fitting, it is,
that he stands then in a place of warning. Guide you, he will, to your
next path. Fitting, it is, that he stands in a place of guidance. Take
with you this... 20-7-12-14-21-19-12-14-20"
>
Olun softly says, "Go. Finished here, your time is. But remember, once
you start down the dark path, forever will it domi... I apologize. Wrong
set of adventurers."
>
Olun ponders piety once more and wonders why you are still here.
Optional side quest offered by Edgee at the fountain:
Edgee says, "The key to any good marriage and I should know, Ive had quite
a few is communication. Somewhere nearby a man and woman deeply in love
but not terribly bright are learning this the hard way. You see, they are
to be married today, but are so horribly inept at talking that theyre
expecting each other in two different spots. A hopeless romantic our groom
kneels in reverence to the power of joyous love."
>
Edgee says, "The bride, now jilted, weeps aside the stream she chose as the
perfect place to speak her vows. Like all typical men, even on his wedding
day, he could use a swift kick in the arse and perhaps a drink to plop him
on it."
>
Edgee says, "Find his bride and let him know where he should run to after
he picks himself up. Oh and by the way shes sure to be quite put off by
the misunderstanding. It is HIS fault, after all. Perhaps shed be more
apt to take him back if she were to receive a sweet apology (she doesnt
have to know it didnt come from him. Shhhhhhhhhhhhhhh!). It would help to
let her know where you found him, too. Maybe shell be touched by his
romanticism."
Solution: They had to find the groom Dezzy at the Saemus shrine in
wood trolls then tell the bride Elisze sitting at the brook in Tamsine's
where he was.
Solution to continue the main track: Ayvelon standing at the lighthouse at
the Cape of Storms
(Ayvelon glances at you with an inexplicable sign of expectation.)
>
Ayvelon tiredly says, "I knew you would come. I saw it there in the
churning water. The last full pass of Xibar it told of your quest."
>
(Ayvelon turns his gaze to the rolling ocean, eyes lost in the rising and
falling waves as though signing to him in some unknown language.)
>
Ayvelon painfully says, "Many years I spent behind walls of iron and stone,
kept from viewing the soul-feeding sky. Tortured beaten"
>
(Ayvelon breathes deeply. Through the effort to maintain serenity in his
face, you notice a subtle pang of anguish.)
>
Ayvelon painfully says, "They tried hard so hard to use me force my gift to
grant them victory The Gorbesh the insanity they drove in me my family
destroyed"
>
(Ayvelon clenches his fingers tightly in a subconscious rage that seems to
not belong in a man of his frame and demeanor.)
>
Ayvelon guardedly says, "I prayed so hard for the end but they would not
let me pass would not let my breath fail gods above I"
>
(Ayvelon fills his lungs with air, expelling slowly as his gaze finally
breaks from the waves and raises slowly to the looming sky. Anger welling
in his whitened fingers relaxing as his air turns from hatred to
despondence.)
>
Ayvelon quietly says, "She set me free they wanted her gift as well the
gift of concoction So knowing of the ways of potion and broth poison and
psychosis in the power of a single drop of her creationsbut she turned the
madness on them with her her charm Yes her charm..."
>
(Ayvelon lets loose a sudden chuckle, mood strangely shifting from lost
pain to calm amusement.)
>
Ayvelon smiles at some hidden joke, taking hold of it as a man who grasps
at any relief from a lifetime of depression. His eyes at last fall upon
yours. In a stretch of mere moments you feel as though your soul has been
opened and read like a book in plain sight. Relief seems to overcome his
posture and his story continues, oddly without the thinly masked pain
surrounding him just seconds ago.
>
Ayvelon tenderly says, "Wretched as she was, her lack of aesthetic appeal
and borderline insanity were matched only by her guile and skill"
>
(Ayvelon chuckles once more as he begins to reveal the source of his inner
amusement.)
>
Ayvelon guardedly says, "In a night of celebration filled with drunken
joviality, their mugs held more than the spirits and ale they guzzled like
swine. A tasteless addition dropped stealthily in their brew. With in an
anlas, their eyes looked upon her as though Kerenhappuch herself stood
before them. Only the gift of my vision kept let me keep eyes on the real"
>
(Ayvelon flashes a wry yet light hearted grin, speaking more to himself
than to you Though this is one instance I would not have minded the eyes of
normal men.")
>
Ayvelon quietly says, "Just as the temptress would twist the hearts of men
to her bidding, so was she able to turn cold hearts warm enough to follow
her every wish. They set her loose, and in pity she granted me the same."
>
(Ayvelon returns his now placid attention to the sea. A boat in the
distance garners a short-lived distraction. His arms cross and his weight
shifts to his heels, his speaking again bears the slight yet perceptible
tone of loss.)
>
Ayvelon quietly says, "We traveled north from the cursed land on which we
had been forced to live so long. But my journey ended here while hers kept
on. I knew I saw"
>
(Ayvelon nods, vindicating his choice with your presence.)
>
Ayvelon says, "My place in life not yet fulfilled, to this spot I came in
patience, awaiting this very day and in the reflection of the seas I knew
the time had come"
>
Ayvelon cautiously says, "I pity the road still ahead the strain on your
spirits will only grow heavier with time. I am certain, though, that she
will not demand too much of you"
>
(Ayvelon offers you a look of concern mingled with encouragement. His
recovered determination bolstering your faith.)
>
Ayvelon firmly says, "Yes, she is the one you must find. In her knowledge
is the next piece to your puzzles end. To you I offer a gift of sight two
to be precise."
>
(Ayvelon stares like the fiery light of Yavash into your eyes as he
continues with a startlingly stoned temperment.)
>
Ayvelon hauntingly says, "If your passion to reach the end is true, I give
these words to take with you. Keep them dearly in heart and mind, your
success in fate will reward in kind. Directions taken without great
thought, twisted futility your travels wrought. True understanding
transcends all days, forget them not when faced with ways."
>
Ayvelon chants:
"Even darkness can bear true sight
As the moons shine down with guiding light.
Even the day can act as night
As false faiths burn too bright.
To weigh a word for wrong and right,
Find the truth in twilights might."
(At this point this verse is totally out of place and seemingly
superfluous.)
Ayvelon whispers, "The woman of disgusting beauty you seek continued on,
though tired and weak. A fitting surrounding, my visions foretell. She
mires in sadness, madness maddened from time in her cell. Weaving her way
through flying sticks, to a place of tribute and her potions to mix.
Always seeking novel flavors, perhaps to appease will grant you favor."
>
Ayvelon enigmatically says, "Before you leave, I grant you a piece of what
the Barb asks. 21-9-14, 16-1-14-17-21-14-20-21"
>
(Ayvelon turns away and relaxes his gaze once more on the ocean ahead. As
quickly as the solidity of his voice overcame, his unassuming stature
resumes.)
>
Ayvelon enigmatically says, "Fare the well yes well"
>
Solution: Niamvrettsia at the statue in kelpies
Niamvrettsia hesitantly asks, "What...? Who are you...? Did they send
you?"
>
(Niamvrettsia surveys the surroundings with a nervous twitch. Though her
eyes seem to pass over you without notice, you cannot help a feeling of
inexplicable uneasiness.)
>
(Niamvrettsia pauses for an unnecessarily long time, leaving the air filled
with deathly silence.)
>
Niamvrettsia curtly asks, "Well? Who sent you?"
You say, "Ayvelon sent us."
>
Niamvrettsia sadly says, "Ahh the Sayer. That one suffered greatly. Still
does I'd wager."
>
(Niamvrettsia swats out of the blue at a mosquito only she appears to see.
Satisfied that the pest has been dealt with, her attention returns to you.)
>
Niamvrettsia says, "A drink A drink I need a drink Unfortunately I've
exhausted my supply of ingredients. You'd be shocked how fast the
cocktails fly with flies"
>
(Niamvrettsia glances at empty air, shouting a threatening stare at the
invisible.)
>
Niamvrettsia says, "Now now now... where were we? Yes... yes..."
>
Niamvrettsia says, "Yes? Oh, concoctions. For my beverage of choice, I
will need a small assortment of essential ingredients needed to keep my
alluring good looks."
>
(Niamvrettsia smiles with pride awaiting your agreement, but quickly moves
on as she takes your response as a given.)
>
Niamvrettsia chants:
"Some of nature's fauna smile upon thee with warmth in their hearts,
some gaze with an icy glare
Some couldn't care less if you were torn apart, some peirce your soul
with a rocky stare
To you I charge this simple matter, bring me a pound of the latter"
Solution 1: a vulture heart (I also accepted heartstones)
>
(Niamvrettsia begins to glaze over in thought, the haggish tone turned
charmed by the falling of a heavily veiled curtain that once masked her
depths.)
>
Niamvrettsia chants:
"Some creatures walk, some creatures crawl
Some sink low, some stand tall
Some on two and some on four
Some with more on ground or wall
To you I charge this simple matter, bring me such from the latter."
Solution 2: a wolf spider eye or unyn spinneret
>
Niamvrettsia chants:
"Some dangers hide behind aged mail, some dangers hide behind steel
solid and secure.
Some dangers swipe with dragon-like tail, some dangers throw shadows
for light to obscure.
I offer this dangerous task to thee, bring their slicings back to me."
Solution 3: an adan'f tail barb and mage scale
>
(Niamvrettsia seems lost in something past her words. Gone are the ugly
expressions on an uglier face. The aimless wanderings fled in favor of
greater purpose.)
>
Niamvrettsia chants:
"But before you come home I ask yet more.
Find for me spirits of one damned
To strengthen the potion I so adore.
For this you may serach many a land.
All parts I ask, I beg of you. To my tincture I must infuse."
Solution 4: I accepted any booze
>
Niamvrettsia chants:
"To a shakier place your band must venture, a foul sickly pit you must
endure.
To a stony wall for furthering my potion, a special bag with water
pure.
This simple task I ask of thee, a sample only to bring to me."
Solution 5: Someone standing at the altar/obsidian slab in the tar pits of
rockies that handed out vials of holy water (no dialogue)
>
(Niamvrettsia turns an impossible mixture of pale and dark as intonation
takes on a voice that does not belong to its speaker. From a sweeter face
it would be entrancing. But its source adds a hint of uneasiness.)
>
Niamvrettsia chants:
"Enough with the simple, the plain and the kind. Enough with so easy a
test of mind.
Gilted vanity shown guilty crime, reflected nightmares for all time.
Unrelenting memories, unrestful sleep. A token of sorrow from this
place keep.
This horrid quest I give to you..."
>
Niamvrettsia excitedly exclaims, "So that I may drink and beauty renew!"
Solution 6: Someone standing at the gilt mirror in Dunshade Manor giving
out black roses (no dialogue)
>
(Niamvrettsia grins a grin grotesquely out of place, or just plain
grotesque. The once glassy look upon her eyes disappearing with such
suddenness that you cannot help but wonder if her expression had ever
changed.)
>
Niamvrettsia sadly says, "That Sayer. Yes that Sayer. Such pain. Such
pain. I fear for him. But such is life! Run now. Off with you and
onward with you. Find the things I need, give it to me in sack or pack.
But bring it all to me at once or not at all and perhaps I can offer a
piece of what you truly seek."
>
(Niamvrettsia turns around as she finishes her words. Attending to what
appears to be an empty pot.)
Back to Niamvrettsia after all components were gathered
Niamvrettsia says, "Ahhh you did it! Very well then, I've some help for
you."
>
Niamvrettsia whispers, "2-19-20-11-7-12"
Niamvrettsia exclaims, "Off with you! Get back to the Barb!"
Edgee standing at the Academy fountain
(At this point the mandatory portion of day 1 is over. This was the clue
leading to the day 1 end treasure.)
Edgee says, "Your target is rather close, really. Compared to your
scurrying so far, it should be a relief. Granted, knowing where it is
makes it much easier for me to say than for you to hear. I recognize that
my clues can sometimes leave some murky, but if youve gotten the picture by
now, it should be crystal clear. If I've said it once Ive said it a dozen
times you just have to listen. The question is: have you learned what to
hear and what to ignore? Flowery language can sometimes leave you
spinning, like dodging wild animals. At any rate, give it a shot. Just
dont go down the wrong path and youll be fine."
Solution: a body standing in the crystal room of Aesthene's Close
Day 2
Edgee at the Academy Fountain
Edgee says, "Welcome back my brave adventurers. I hope all of you rested
well. For the journey of this day surpasses all that you have seen thus
far. You will find that trivial hunts are not nearly as difficult as
coping with the hearts and lives of people counting on you. Today's quest
will find the brave and wise heroes. The foolish or brash exposed. Some
are innocent and pure. Some are not as reputable, by profession or
demeanor. Do not let covers fool you. Even people who have strayed from
goodness have pieces of wisdom gained from their experiences."
>
Edgee says, "Take the first, for example. The righteous would certainly
frown upon her disposition. And her profession. Nevertheless, there is a
heart behind the flesh she shares at will. Everyone has experienced
heartbreak and she is no more immune than any of us. I wish I could tell
you where she was. Not that I know she used to frequent the bathhouses
before the town cracked down on loitering and"
>
(Edgee coughs uneasily and with a slight bit of flushness on his face.)
>
Edgee says, "However she did have a fondness of warmth from those houses
that I cannot imagine her losing. Id wager enough to say that she would
not stray from heat nearby. The more the better, even if a little charred.
Of course she still has to make a living. So I'd keep her noble job in
mind. Then again, the love she lost was of a pointy-eared sort. They made
an odd combination, which is why their families sundered their union.
There's always a chance she attempted to find him once more. Even for a
woman of ill repute, love can make one do the darndest things."
>
Edgee says, "I'd take a look around. I have a feeling not too far away.
Let day 2 begin."
>
Solution: Mizsy at the Darkstone Inn in Dirge
Mizsy smiles slowly at your entrance, shifting her hips slightly in a
casual manner.
>
Mizsy cheerfully says, "Hi there. I know this setting isn't paradise,
maybe I c'n help find a piece of it anyway."
>
(Mizsy offers a subtle batting of lashes, her intentions made plain and
clear. She squints at you after a long, measuring look.)
>
Mizsy sweetly says, "What are y'all doing way out here? Dont look like
youre on a trade route. Been so dead lately so I'll take what I can get.
Can't always come across a rich fella, right? So who sent ya my way?
Most folk don't come all the'way here for a good time."
You say, "Edgee told us to look for you."
>
Mizsy laughingly says, "That nutty barb. One of m'best customers. Long
time ago. Before I met m'darling."
>
(Mizsy sighs longingly as the once enticing smile fades, leaving unmasked
emotions of a woman wishing for something more.)
>
Mizsy wistfully says, "M'darling used to say the sweetest things to me.
Made me feel so special. Bards have'a way with words, ya know? I haven't
seen him since his family dragged him'way. Miss him so much"
>
(Mizsy lets her eyes fall to the floor.)
>
Mizsy hopefully says, "I know in m'heart hes out there missin me. I'd give
anything just to hear a few more words of m'loves poetry. Can't risk
losin'what few regulars I have on whims though. If one of you could find
him, I'd be so'grateful."
>
(Mizsy perks up with a tinge of hope.)
>
Mizsy dreamily says, "He was such a performer. Traveled all over. Had
such a fondness for trees. Shoulda been a Ranger, if not for's gifted
tongue. And it WAS gifted."
>
Mizsy smiles with surprising embarrassment, coming from her.
>
Mizsy says, "I'd start lookin' in places of comfort. We met in one such
place."
>
(Mizsy glances at her surroundings.)
>
Mizsy says, "Try thinkin' Rangerly. I doubt he'd b'in this province. Too
close to m'family."
>
(Mizsy returns her attention to the other patrions, spying for a lonely
sort to "comfort".)
Solution: Romao at the Telger Inn in Lang
Romao exclaims, "Hello! How art thoust? What brings thee to this lovely
Inn, aside perhaps rumor of my silvered tongue!"
You say, "We bring word from Mizsy."
>
Romao wistfully says, "Oh my lass... So sweet... So fiery... so flexible."
>
Romao excitedly asks, "You know where she is???"
You say, "Yes. She is in Dirge."
>
Romao excitedly says, "Amazing! I shall go to her forthwith! Just as soon
as I arrange retirement from this honourable innkeep."
>
Romao says, "Please take this to her until I can arrive."
>
Romao recites:
"Violets... oh how they art blue
Roses... oh how gloriously red
My dearest... oh how I love you
And the incedibly way you give..."
>
Romao says, "Errr... perhaps go there now. Yes."
>
Romao nods.
Romao nods.
Romao nods.
Back to Mizsy at Dirge
Mizsy excitedly says, "Oh m'gods... Ya found him??? That's wonderful!.
I'm gonna get everything together and see him soon as I... take care of one
last piece of business."
>
(Mizsy glances to a waiting trader in the corner.)
>
Mizsy sweetly says, "List'n. You've given me hope 'gain. I'm just a lowly
lass so I've not much to offer. I did meet som'one much more savvy once.
Came by cryin'bout how he lost everything in a horrible sharks'n guppy
game. I gave him a little discount. Horrible habit. Hope his luck
changed after he got lucky."
>
(Mizsy giggle slightly under her breath.)
>
(Mizsy saunters off to her waiting client.)
Solution: Solliel at the wheel on the Northern Pride barge
Solliel says, "Howdy. Come to try your luck too huh? Hope it's better
than mine. I know I need to stop. I really do. Can't help myself."
>
(Solliel glances at the wheel with a disappointed look, watching a the man
who was passing by and dropped a gold win the jackpot.)
>
Solliel nervously says, "Listen I'm in some trouble. I owe my shark
thousands. Managed to get away from his thugs and came here trying to win
enough to pay him off. He's gonna find me soon. I just know he will."
>
(Solliel speaks to you but his eyes wander over your shoulder only to see
the play he was going to make before you interrupted hit paydirt.)
>
Solliel says, "My only hope is that I can find some way to buy time He's a
huge softy. Hard to believe a man that large and ugly has such a fondness
of Elothean cuddlies. How he can sit for hours dressing them up is beyond
me."
>
Solliel smiles with amusement as a cheater gets yanked away by two bouncers
who promptly toss him overboard.
>
Solliel helplessly says, "One more thing. It's been a very long time since
I've seen my father. When he discovered my problem, he disowned me. I'd
give anything to know he's still alright. He was always a hermit of sorts.
Fond of mountain climbing and the views they allow. Not to mention trout
fishing. I'd love to hear from him again..."
>
Solliel says, "If you manage to help me with my two problems, gather your
group, return to me, and I'll see if I have something that might help you
along your way."
Solution 1: an elothean doll from the shop at Arthe
Solution 2: find Giezer in the Dragonspine Mountains area in Shard
Giezer asks, "What? Hey there. You don't look too much like campers.
Ways on up out here. Come on in up here. Coffee?"
>
(Giezer doesn't quite wait for you to answer, settling himself a cup and
tossing out the res.)
>
Giezer asks, "What brings you all down here up on out here?"
>
(Giezer grins a little oddly for no apparent reason... too much time alone
much?)
You say, "We come with word from your son."
>
Giezer asks, "That boy. Pain in my arse. Used to have collectors running
all round town down in here over there. Had to send him away. Wait. You
ain't here to collect, are you?"
>
(Giezer scrambles to put away three stray pieces of lint. He quickly hides
his retirement funds from greedy eyes.)
You say, "No, we aren't."
>
Giezer says, "Eh good. Don't like those folks coming all down here up
there over around no more. I still love the boy. Don't get me wrong.
Must be in bad shape to send you down here. Here, tell the boy, "Always
bet on red". Good advice right there."
>
Giezer says, "One more thing. Tell the boy I love him, eh? Much trouble
as he was I miss him. Tell him he always has a home on down here over up
on in here right there and all that wherever."
Back to Solliel at the barge
Solliel excitedly exclaims, "Thank you thank you! You found my father AND
managed to help me stave off those no-neck apes of his. My luck is
changing already!"
>
(Solliel howls a huzzah as he watches his number hit its mark, scrambling
to collect earnings before returning to the conversation.)
>
Solliel whispers, "So I guess I owe you. Don't have much to give you at
the moment. Time isn't immunity after all. However I have heard many
things in my search for the big game that will set me up for life. I
couldn't make much sense of it, but some strange guy with the kind of look
in his eyes that makes you wonder if he's seen or been through more than a
mortal's supposed to told me to always keep it in mind. Must have been
good at seeing the future, or very lucky. Some people always have all the
good fortune."
>
Solliel whispers, "One more thing to repay your saving my hide. I had an
old friend from back at the Academy (yes I did finish one semester!) who
was far too interested in books. If you ask me, the man needed a lass or
two. But I digress. He had a healthy curiosity about history and its
relics. Someone of his character could prolly be of more help."
>
(Solliel nudges you along so he can get back to "work".)
Solution: Tiquitus standing outside the museum at Throne City
Tiquitus nervously asks, "Oh me oh my oh... oh... Hi! You're not with the
gang are you?"
>
(Tiquitus takes an oddly protective stance around some nearby pieces, using
his lanky frame to intimidate. He eases when you make no attempt to shop
with a five-finger discount.)
>
Tiquitus says, "I'm the new night watchman here at the Museum. Ever since
I began my karate lessons and working up to 3 pushups a day... boy those
things are hard aren't they?... I felt like I'd make a good guard. Plus
they let look at the exhibits for free! Then those filthy miscreants came
around."
>
Tiquitus excitedly exclaims, "There were two of them. The mangy scoundrels
caught me off guard. I was just in the middle of reading a FASCINATING
book on the history of castle making. Let me see, I think it was the
chapter on no that's not it. Maybe!... no that's not it. Oh yes! It was
chapter seven: Gates Who needs them? It was an odd section, but
fascinating!"
>
(Tiquitus glances behind you somewhat nervously, every new face evoking a
temporary flash of anxiety.)
>
Tiquitus excitedly exclaims, "All of a sudden I had a canvas bag thrown
over my head and was head-down in the garbage bin! Can you believe it
CANVAS! Don't they know how much it irritates my skin?! It was awful!"
>
The rain begins to come down even more heavily.
>
Tiquitus excitedly says, "Most of their conversation was muffled and I
remember wishing someone hadn't thrown out that 3 week old boiled egg
earlier that day. I managed to make out two different voices. The scruffy
one said he had only one job left and he was out. He must have taken a
look at the riveting tome I was perusing because he mentioned it to his
partner who broke out laughing."
>
(Tiquitus strokes an absent beard in contemplation.)
>
Tiquitus excitedly says, "The one that sounded second in charge was a
woman. Can you believe it! If only her mother saw her or her father or
her aunt twice removed from her second cousin What a horrid waste of a
lady! She said something about a rendezvous at the spot. She said good
because she hadn't Rested in Ages. He said, Ok, see you after the job. and
they both ran off."
>
Tiquitus emphatically exclaims, "They were lucky. So very, very lucky. If
they hadn't surprised me, I would have unleashed the fury of my newly
trained fists!"
>
(Tiquitus offers you a spectacular look at his bony fingers clenched in
play-acted rage.)
>
Tiquitus matter-of-factly exclaims, "I would have gone bronze ages on their
arses!"
>
(Tiquitus breaks into a sigh with a slightly choked tear.)
>
Tiquitus says, "But they did manage to take a couple of pieces before they
ran off. Perhaps you can help me regain the items before the curator
discovers their absence? I would hate to lose this new job before I had a
chance to study the FASCINATING new cockroach breeding display! I would be
indebted to you."
>
(Tiquitus spots an unfamiliar figure at the other end of the room and
scurries off to help the new inquisitive soul.)
Solution 1: Catzsy at the Rest of the Ages Inn in Leth
(Catzsy spots your entrance and makes a move to scramble but manages to
catch her paw on an uneven board and stumbles against the wall like a giant
furball... not very catlike.)
>
Catzsy whimpers softly.
>
Catzsy hesitantly says, "Call it thief's intuition, but I get the feeling
you're not here for a nap..."
>
Catzsy sighs.
>
Catzsy sweetly asks, "Perhaps a drink???"
>
Catzsy smiles sweetly
>
Catzsy hopelessly says, "I guessed as much. I know we shouldn't have."
>
Catzsy excitedly exclaims, "But I sooooo love old shinies! We couldn't
help ourselves!"
>
Catzsy asks, "You're not gonna be all stiff and make me give back, are
you?"
You say, "Yep"
>
Catzsy whimpers softly.
>
Catzsy weakly says, "Oh alright. Here. Take it."
(At this point she gives them a jade dragon pin but since I don't have her
available I don't have the exacts.)
Solution 2: Stikki lying down at the refuse pile in the moat of
Theren Keep
Stikki grumpily says, "Eh? This went bad. Very very bad."
>
Stikki grumpily asks, "Why didn't anyone tell me the wall was slippery?"
>
Stikki grumpily says, "That lankly museum boy sent you eh? I suppose I
gettin' what I deserve."
>
Stikki grumpily says, "Go ahead. Take it back to 'im."
>
Stikki whispers, "By the way... while I was falling through the lovely moat
air I had this vision... odd one. Just garbles. Maybe you know what it
means? 15-1-7-12, 7-13-14, 2-9-7? Eh well. Go on and get outta here
while I lick my wounds."
Back to Tiquitus at the museum...
Tiquitus excitedly says, "OH me oh my! You found them! I wish I had more
to repay you with but they cut back my wages on account of the theft. I
can offer a few words of advice though."
>
Tiquitus whispers, "5-7-12-14-20"
>
Tiquitus exclaims, "I have just one more bit of assistance I can offer. In
my early days at the Academy I stumbled across an obscure parchment
speaking of a strange set of twins. Both spoke from the heart and both
spoke from the mind. One heart pure, the other sinister. One a mind of
truth, the other of deception. Bonded by twinly love and play, split by a
dichotomy of intentions. Thinking upon the pieces of lore I do remember,
tales of their existence outlined a continuing fight over the fates of
travelers seeking their guidance. Exactly what that doeas mean I can only
guess. But It was FASCINATING! I never had the time to look into the
matter. There was a map on the last page but I accidentally burnt it while
heating my socks. It was a cold winter!"
>
Tiquitus says, "I managed to salvage a small fragment. It read:"
>
Tiquitus whispers, "To those who search for wisdoms grace. Seek-ye the
unremembered place. Beyond sights seen only in sleep. Wading through
visions dark and deep. Find us and further your quest of mind. But always
remember words left behind."
>
Solution: Heyoka and Heyoke at the forgotten mansion past the Lake of
Dreams
(Ok up to this point I have not editorialized but I need to make an
exception here because it was my favorite part. It's much more interesting
to see the actual scripted dialogue rather than a log of it. It was a pain
to work the kinks out of it. Plus it was also my favorite of all the
puzzles. See below for an explanation.)
Heyoka happily exclaims, "Welcome!"
>
Heyoke happily exclaims, "Welcome!"
>
Heyoka teasingly exclaims to Heyoke, "I said it first!"
>
Heyoke sticks her tongue out at Heyoka.
>
Heyoke innocently says to Heyoka, "Age before beauty."
>
Heyoka excitedly exclaims to Heyoke, "Hey! 8 roisaen doesn't count!"
>
Heyoke matter-of-factly says to Heyoka, "Yes it does."
>
Heyoka matter-of-factly exclaims to Heyoke, "Nuh uh!"
>
Heyoke mockingly says to Heyoka, "Uh huh. Baby."
>
Heyoka firmly says to Heyoke, "I'm younger I'm allowed."
>
Heyoke matter-of-factly says to Heyoka, "Told you."
>
Heyoka angrily exclaims to Heyoke, "No fair!"
>
Heyoke happily says to Heyoka, "With age comes wisdom."
>
Heyoka innocently says to Heyoke, "And wrinkles."
>
Heyoke angrily exclaims to Heyoka, "8 roisaen doesn't count!"
>
Heyoka loudly exclaims, "Ah hah!"
>
Heyoke mutters cryptically to herself.
>
(Heyoka turns to face you.)
>
(Heyoke turns to face you.)
>
Heyoka says, "I assume if you've come this far that you're like all the
others."
>
Heyoke says, "I assume if you've come this far that you're like all the
others."
>
Heyoka sternly exclaims to Heyoke, "Stop doing that!"
>
Heyoke says to Heyoka, "Ok ok ok."
>
Heyoka asks, "Now where were we?"
>
Heyoke regretfully says to Heyoka, "They're after the secrets."
>
Heyoka regretfully says, "Always are. Always are."
>
Heyoka nods to Heyoke.
>
Heyoke asks Heyoka, "Should we tell them?"
>
Heyoka says to Heyoke, "You know we should, but not before the test."
>
Heyoke says, "Yes. Yes. The test. Although I don't know why we bother."
>
The shadows of a circle of obsidian ebb slowly like the black night sea,
darkening Miraeven's face and obscuring his expression.
>
Heyoka says, "True. They always go the wrong way."
>
(Heyoke turns towards Heyoka with a developing squint in her eyes.)
>
Heyoke angrily says to Heyoka, "That's only because you lead them astray."
>
(Heyoka glare at Heyoke. It is obvious that her playful banter has just
taken a deathly serious turn.)
>
Heyoka angrily says to Heyoke, "Me? The last brave soul who took your
advice still wanders. The poor Human lost his mind after endless years of
false hopes."
>
(Heyoke shoots a fiery glance equal in condemnation to her sister's.)
>
Heyoke angrily says to Heyoka, "How could you deceive so many people who
only want understanding? It was your twisted mind that sent him astray."
>
(Heyoka issues a low pitched growl derected straight at her sister...
catfight anyone?)
>
(Heyoka takes a slow, deep breath.)
>
Heyoka patiently asks Heyoke, "I love you dearly, so very dearly my sister,
but how could you look into their eyes and claim that I deceive?"
>
(Heyoke takes a long, deep breath.)
>
Heyoke calmly says to Heyoka, "I love you equally, my sister, but I cannot
allow your pleasuring lies at seeing their fates fall to ruin."
>
(Heyoka turns towards you once more.)
>
(Heyoke turns towards you)
>
Heyoka says, "And as it has been since the responsibility of guarding this
road to knwoledge was laid upon our shoulders..."
>
Heyoke says, "You must weigh these words to decide..."
>
Heyoka says, "Which of us to trust..."
>
Heyoke says, "And which of us lies..."
>
Heyoka slowly says, "In my sack you will find means to the end you desire."
>
Heyoke slowly says, "In my sack you will find means to the end you desire."
>
Heyoke darkly says, "Choose my sister's and you will find yourselves led
astray, only to land here once more."
>
Heyoka darkly says, "Choose my sister's and you will find yourselves led
astray, only to land here once more."
>
Heyoka calmly says, "But in my sack you must choose yet again. Wisdom
cannot be judged by mere guess."
>
Heyoke calmly says, "But in my sack you must choose yet again. Wisdom
cannot be judged by mere guess."
>
Heyoka hopefully says, "Prove your wisdom in taking the true path I offer
and your journey will continue to its rightful end."
>
Heyoke hopefully says, "Prove your wisdom in taking the true path I offer
and your journey will continue to its rightful end."
>
Heyoka hauntingly says, "But be warned. Once you have removed an emblem,
you cannot choose again until your mission is complete."
>
Heyoke hauntingly says, "But be warned. Once you have removed an emblem,
you cannot choose again until your mission is complete."
>
Heyoka tenderly says, "Decide."
>
Heyoke tenderly says, "Decide."
>
Heyoke slings a gold canvas sack off from over her shoulder.
>
Heyoka slings a silver canvas sack off from over her shoulder.
>look heyoka
You see Heyoka, a Gnome Commoner.
She has jade eyes. Her platinum hair is long and fine, and is worn
unkempt. She has fair skin.
She is young for a Gnome.
She is in good shape.
She is holding a silver canvas sack in her right hand.
She is wearing a deep blue silk robe embroidered with silver
constellations, a blackened silver ring set with colored gems around a
central moonstone and a lustrous twilight purple gown sprinkled with paper-
thin amethyst shards.
In the silver canvas sack you see a silver lion charm, a silver lion charm,
a silver lion charm, a silver lion charm, a silver lion charm, a moonstone
vulture charm, a moonstone vulture charm and a moonstone vulture charm.
>look heyoke
You see Heyoke, a Gnome Commoner.
She has jade eyes. Her platinum hair is long and fine, and is worn
unkempt. She has fair skin.
She is young for a Gnome.
She is in good shape.
She is holding a gold canvas sack in her right hand.
She is wearing a gold and cambrinth hair-clasp etched with a sunrise scene,
a dark grey robe with the sign of the Mongoose embroidered on the shoulder
in silver thread and a brazen sunstone suspended from a braided bronze and
gold chain.
In the gold canvas sack you see a golden mongoose charm, a golden mongoose
charm, a golden mongoose charm, a golden mongoose charm, a golden mongoose
charm, a golden mongoose charm, a golden mongoose charm, an opal scorpion
charm, an opal scorpion charm, an opal scorpion charm, an opal scorpion
charm, an opal scorpion charm, an opal scorpion charm and an opal scorpion
charm.
Solution: Remember that seemingly superfluous verse that Ayvelon
gave on day 1? I will repeat it so you do not have to scroll:
Ayvelon chants:
"Even darkness can bear true sight
As the moons shine down with guiding light.
Even the day can act as night
As false faiths burn too bright.
To weigh a word for wrong and right,
Find the truth in twilights might."
If you notice, Heyoka is wearing constellation and twilight-oriented
clothing. Thus despite Heyoke wearing sun and mongoose (Rutilor's, god of
truth's, emblem). Every single group except one completely missed this
puzzle and fell into the traps I put there deliberately. They were the
only team clever enough to think to the prior day's misplaced riddle to
find the answer. The others took the bait of picking lion and mongoose
charms, probably figuring they were gods of truth, not realizing that the
prior riddle made reference to false faiths. One poor group actually hit
the twins an hour earlier but managed to go through all three possible
wrong paths before choosing the correct one by default. As to which emblem
inside of Heyoka's sack, the clever team also noticed the clue of moons
shining with guiding light, correctly picking the moonstone vulture charm.
False path 1:
Heyoka whispers, "And so your road is settled. Right or wrong will only be
known, when you proof of your valor shown. With valor comes commitment to
duty, to a maiden blessed with shining beauty. Her nightly wishes spoken
unto the stars, she waits for the words that will shatter the bars. Not
bars of iron but bars of verse, her captor's prison shackles of curse. Be
sure to know them before you find, your maiden's place of wicked bind.
Know that they number 3."
>
Heyoka whispers, "The answers you need to free her clear, scattered in
heights oddly near. Whispered softly upon the breeze, one waits to raise
her from her knees. Rising mist off of shimmering pool, one waits to break
her master's rule. Blazing breath with burning rage, one waits to be
spoken by wisened sage. Up above all an intangible power, for each word
spoken 'neath its... Go now."
False 1 solution: Waiting bodies stationed at the wind, water,
and fire floors of three elemental towers. Each gave one of the words -
floccinaucinihilipilification, pseudopseudohypoparathyroidism,
pneumonoultramicroscopicsilicovalconaconiosis. Once in possession of the
three words they had to find Dearling stationed at the atrium on Crescent
Road where the telescope and astrolabe were. (No dialogue, just giving the
bad news and a hint to think back to the trials that they underwent to get
here.)
False path 2:
Heyoke whispers, "And so your road is settled. Right or wrong will only be
known, when proof of your compassion shown. In darkened hours near a place
of power a spirit weeps while restful sleep. Lost in mire she waits with
desire offering peace with heartbeat ceased. Bring to her place a lighted
grace to sweeten the scent of eternity spent. There you will hear words to
be kept near to your heart for a futures start. Go now."
False 2 solution: They had to bring incense to a body stationed
at the weeping ghost spot in the Zaulfung area of Haven. (No dialogue,
just bad news and hint.)
False path 3:
Heyoke whispers, "And so your road is settled. Right or wrong will only be
known, when proof of your kind heart is shown. It seems so long ago, yet a
place you have been. A listless soul mourns sights that were seen.
Horrors so wicked and lying lost in dismay, hoping with longing to find the
way. Mercy taken by a maddened mind, opening doors with guile and kind.
Return to the words seeming so long ago, but bring with you a gift before
you go. Cold is the air as winter draws nigh, offer solace for times gone
by. Cloth of warmth and spirits strong, to carry through until spring's
light dawns. Go now."
False 3 solution: They had to bring warm clothing and a drink
to Ayvelon still standing at the lighthouse by Cape of Storms. (No
dialogue etc.)
Correct path:
Heyoka whispers, "And so your road is settled. Right or wrong will only be
known, when proof of your wisdom shown. Looks can deceive and assumptions
undeserved when opinions are formed without the other side's word.
Sometimes the just are betrayed by its scales when justice is scratched by
corruptions nails. Held against will and walled without cause when he
voiced contempt for provincial law. Branded and confined to the damp and
the dark, waiting with hopes that his followers march. Sad he will be when
finally told that their fates are shared for acts as bold. Find him and be
the bearer of bad news, perhaps a plan for freedom will ensue. Go now."
Correct solution: Prisoner waiting at the guard house
Preface - At this point it was around 11pm eastern, 3 hours after the
intended closing time. Therefore I had to make a judgment call and carved
out the remaining 1/3 of what should have been the rest of day 2.
Everything past this point was done on the fly. I had to roll up
characters and scramble to get them into place for some semblance of story.
The original plotline of the correct solution was shortened significantly
and unfortunately I also had to reposition the first prisoner. After 2
days of running most of each day's characters simultaneously, this was
sadly the best I could do. Consequently, the remaining number fragments
intended for later use were simply given at the conclusion of what I could
come up with. I try taking some consolation that it could have been better
had I not been running half the day's characters (one group was still not
past the museum). The prisoner is quoted as "prisoner" because it got so
bad that at one point I had to ditch the original prisoner to find a
replacement character to represent the last of the prisoner's missions
(after his friends were found). Some groups had to pretend Edgee was the
captive.
("prisoner" glances contemptuously at you.)
>
"prisoner" haggardly asks, "Have you finally come to exact Zoluren
"justice"?"
>
("prisoner" lightens his gaze after studying you a few short moments. It
didn't take him long to appraise your intentions.)
>
"prisoner" weakly says, "I am sorry. I have not seen many faces aside of
those who aim to torment. I have lost count of the number of "Enjoy this
night. Gonna be yer last"s. You see I made the atrocious mistake of
speaking out against various philosophical stances taken by some of our
distinguished leaders. Though I knew full well the consequences of my
actions, unspoken words never sparked change. Convictions sometimes
supercede conviction."
>
"prisoner" asks, "The only glimmer of hope remaining in my heart rests with
my companions. I await salvation with desperate anticipation. I do not
suppose you have heard any whisperings? Rumbling and rumors do seem to
travel quickly. Do any of them talk of a great escape?"
>
("prisoner" raises his eyes to you with barely a sliver of excitement)
>
("prisoner" sliver nonetheless.)
>
You say, "Unfortunately not. We bring bad news from the twins."
>
"prisoner" says, "Please tell me that you jest. I can forgive even this
cruel a tease if it means your tales are false."
You say, "We do not lie."
>
"prisoner" weakly says, "Then hope is truly lost."
>
"prisoner" sadly says, "They are good people, for the most part. While it
is true that their habits took them down the road of criminality, I have
learned in my years that even the hearts of thieves cradle seeds of
goodness. There were four. To prove my point about books and covers, two
of them had a genuine fondness for antiquities. I hesitate to venture any
guess as to the troubles they brought on themselves. They are harmless.
Sticky fingers for certain, but harmless. In fact, they possess a certain
type of guile that saved our skins on more than one occasion."
>
"prisoner" says, "On the other hand, the last of my fellowship leaned more
along the lines of my nature. They shared the ideals of reform that
resulted in these extravagant accommodations."
>
("prisoner" peruses the room with a sarcastic smirk.)
>
"prisoner" confidently says, "At least those two were knowing enough to
split ways. We always agreed that if one fell upon unjust hands that we
would scatter. Just because we are bold enough to speak our minds does
label us fools."
>
"prisoner" says, "Two directions, twice as difficult to capture. The
farther the better. Hearing your news makes me weary, however. That I am
still here with no word of "cavalry" concerns me greatly. I cannot imagine
that either of my brethren would stand free and not find means to see me
the same. My heart is as heavy as my hopes I am afraid."
>
"prisoner" tiredly says, "It feels as though we may share more than our
passions. I cannot venture a true approximation of where either would be.
We took great care in keeping those things to ourselves in order to prevent
one from talking if authorities tried... persuasion."
>
"prisoner" says, "All I have is what I know of each. Perhaps if you pooled
your minds, you will be able to locate them. Before my untimely demise."
>
"prisoner" ponders kicking the wall... what's the point?
>
"prisoner" says, "One loved viewing city skylines, especially when given
the chance to see it from many angles. Such an eye for architecture. If
not for our common disdain, he should have been an engineer. There was
nothing that man could not overcome without sacrificing any beauty or
symmetry. The ability to bridge gaps extraordinary. I admired his talent.
I can only pray that the righteous did not hear news from afar and hold
him to "Justice"."
>
"prisoner" says, "The other was equally elegant, though not with design.
He had love for dance and would roam with whomever the tune followed"
>
"prisoner" chuckles.
>
"prisoner" says, "Another brilliant mind. He was simply too nomadic to
make proper use of his ability."
>
"prisoner" says, "If you could find them, there is a chance they might have
already devised a way out for all of us. If you do hear from them, I
believe you should all rejoin me here. I will await you with anticipation.
Please do not delay too long... any breath could be my last."
>
("prisoner" returns to the corner where he sits in contemplation, as if
attempting to work things through in his mind.)
Solution 1: a character sitting outside of the cells in Fornstead
His part consisted of random dialogue about being watched and not to speak
out loud because they would be clued in. At the end of the day whoever
found him was told to bring "prisoner" the message: "The crow flies at
midnight..."
Solution 2: a character sitting at the Justicar's office at the
paladin guild in Shard
Once more his part was random dialogue etc. with the message:"with the frog
that croaks at dawn."
Returning to "prisoner"...
"prisoner" says Not all of us were noble enough to choose principle over
capital. We had one who... went greedier ways. Likely back at his
mongering ways. Although I do not know if he will get very far... one of
our less savory partners managed to nab some papers. I think it likely he
has found himself a bit stuck. No trade for him I fear...
s>
"prisoner whispers" Take leave... make haste... make sure my head doesn't
go to waste.
Solution: I had a random trader sitting at the gate where you need a
passport to head to Muspar'i.
His dialogue basically consisted of complaining that the little furball
Catzsy stole his passport but ending with something like: "Tell "prisoner"
to tell the judge that I have incriminating rub locket pictures of him with
his mistress and if he doesn't let "prisoner" go he'd blow the whistle to
his wife."
At this point I called the main path of day 2 closed and declared Teeklin's
team winner (for the 2nd day in a row).
Now enters the numbers. The final set that was supposed to be dispersed in
the original remaining quest pieces:
9-17-20, 23-17-19-11, 19-3, 20-13-15-15-14-1-19-3-16
At which point Mejebrad makes a huge blunder by deciphering it by saying it
out loud.
Majebrad says, "The greatest wisdom comes from one who has paid in
suffering."
Solution: Return to Ayvelon at the lighthouse
And congratulations to Caelumia for figuring out what the cryptogram clue
meant and winning the ship.
And although I had a bunch of cool stuff to say his response was along the
lines of, "designing quests gives me a bigger headache than the runners".
Since the last incidental treasure was intended to branch off in a segment
that was carved out, I once more scrambled to come up with a final treasure
hunt that all runners were eligible to look for either in teams or solo.
Edgee chants:
"You've heard tales of pleasure and pain
You've been north and south and back again
You banged your heads for money and fame."
>
Edgee chants:
"You listened as the Sayer spoke of times gone by and spirit broke
You saved a poor museum guard's hide and a grooms doom from wrathful
bride."
>
Edgee chants:
"You met a monk with odd little quirks and a set of twins giddy as kids
You appeased a crazy witch and spared a gambler from his skids."
>
Edgee chants:
"You braved the law to free the unjustly held
You found a gypsy in a pit despite the putrid smell."
>
Edgee chants:
"You found the abode of one sleezy lass
And heard the longings of her bard for that arse."
>
Edgee chants:
"You scoured the landscape to appease a mad witch
Even though the nutcase was a whiny little b.... nevermind."
>
Edgee chants:
"So far you have come just to land yourselves here
So this one final trek I shall take you to bear."
>
Edgee chants:
"The brave and the strong often aspire to see their stations in life
stand higher.
They rein their wits to take great strides and swell with joyfulness
and pride.
One such man sits in waiting, wanting his chance
To feel painted honour... all he needs is a lance."
>
Edgee exclaims, "Well folks.... go for it!"
Solution: bring a lance to a guy I had sitting at the chieftain's hut in
Horse Clan
On a final note, among the things that questers did not get to see:
Another scavenger hunt, a kidnapping, what was supposed to be a much more
elaborate scheme involving horse clan, a rougher prisoner puzzle, some
muspar'i portions and a few little other twists and turns.
Thus it all came to a close.


